/********************************************************************* * * * FLY * * --E#Y#E-- * * ===MUSCLE=== * * * *********************************************************************/ #ifndef UNIFORM_H_ #define UNIFORM_H_ /* C Header Files */ #include #include #include #include #include #include /* OpenGL */ #include #include #include #include /* Flysimulator */ #include "../CONF/config.h" #include "../OGL/flybox.h" #include "../OGL/cockpit.h" #include "../OGL/opengl.h" /*-------------------------------------------------------------------------*/ /* Create */ size_t ProgramSize(const GLchar* ShaderFile); void createShader(const GLchar* vert, const GLchar* frag); int compileShader(unsigned int shaderID); void outputLog(unsigned int shaderID); int createProgram(unsigned int shaderProgram); /* Uniform */ void Location(unsigned int shaderProgram, unsigned int location, const char* name); void Uniform(unsigned int shaderProgram, const char* name ,const float matrix); void Uniform4x4(unsigned int shaderProgram, const char* name, char transpose, const float* matrix); void Uniform3x3(unsigned int shaderProgram, const char* name, char transpose, const float* matrix); void sendUniform4f(unsigned int shaderProgram, const char* name, const float red, const float green, const float blue, const float alpha); void sendUniform3f(unsigned int shaderProgram, const char* name, const float x, const float y, const float z); void sendUniform(unsigned int shaderProgram, const char* name, const float scalar); /* Link and Bind */ void linkProgram(unsigned int shaderProgram); void bindShader(unsigned int shaderProgram); void DeleteShader(unsigned int shaderProgram); /*-------------------------------------------------------------------------*/ #endif