/********************************************************************* * * * FLY * * --E#Y#E-- * * (==MUSCLE==) * * * *********************************************************************/ #ifndef CONFIG_H_ #define CONFIG_H_ /* WIN */ #define USE_VERSION 0 #define USE_DOUBLEBUFFER 1 #define USE_CHOOSE_FBCONFIG 0 #define USE_GLX_CREATE_WINDOW 0 #define USE_GLX_CREATE_CONTEXT_ATTRIB 0 /* MODE */ #define SLOW_COMPUTER 1 #define PNG_TEXTURE 1 #define TARGA_TEXTURE 1 #define SHADER_LOG 0 #define COCKPIT_VECTOR 0 #define LAND_VECTOR 1 #define DRAW_ELEMENTS 0 #define CUBE_MAP 1 /* ARRAY */ #define EV 8 #define ID 16 #define DC 25 #define FB 100 #define AV 3000 #define BV 2000 /* FONT */ #define DATE 75 /* NETWORK */ #define PORT 5799 /* BOOL */ #define true 1 #define false 0 /* OPENGL */ #define sRoll 0.40 #define sPitch 0.20 #define sYaw 0.20 #define sPlaneX 0.04 #define sPlaneY 0.02 #define sPlaneZ 0.04 /* COCKPIT */ #define value0 0.00 #define value1 0.10 #define value2 0.20 #define value4 0.40 #define value5 0.55 #define value20 20.50 /* KEY */ #define XK_space 0x0020 #define XK_Escape 0xff1b #define XK_F1 0xffbe #define XK_F2 0xffbf #define XK_F3 0xffc0 #define XK_F4 0xffc1 #define XK_F5 0xffc2 #define XK_F6 0xffc3 #define XK_F7 0xffc4 #define XK_F8 0xffc5 #define XK_F9 0xffc6 #define XK_F10 0xffc7 #define XK_Left 0xff51 #define XK_Right 0xff53 #define XK_Up 0xff52 #define XK_Down 0xff54 #define XK_a 0x0061 #define XK_b 0x0062 #define XK_d 0x0064 #define XK_e 0x0065 #define XK_g 0x0067 #define XK_h 0x0068 #define XK_m 0x006d #define XK_n 0x006e #define XK_q 0x0071 #define XK_s 0x0073 #define XK_t 0x0074 #define XK_w 0x0077 #define XK_x 0x0078 #define XK_y 0x0079 #define XK_z 0x007a #endif