#version 130 /* Uniform */ uniform sampler2D texture3; /* In */ in vec2 texCoord3; /* Out */ out vec4 outColor3; /* Main Program */ void main(void) { outColor3 = texture2D(texture3, texCoord3.st); if(outColor3.rgb == vec3(0.0, 0.0, 0.0)) { discard; } }